生成日志
  

------- 已启动生成: 项目: RenderD3D8,配置: Debug|Win32 -------

命令行
  
正在创建临时文件“e:\源码\3-10新_改称号\程序头源码\RenderD3D\Debug\RSP000010.rsp”,其内容为
[
/Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Yc"../../engine/include/engine.h" /Fp"Debug/RenderD3D8_d.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /ZI /TP
".\source\CustomTexture.cpp"
".\source\TextureManager.cpp"
".\source\TextureLine.cpp"
".\source\TextureGroup.cpp"
".\source\TextureCell.cpp"
".\source\TextureCache.cpp"
".\source\TextureAllocator.cpp"
".\source\RenderD3D.cpp"
".\source\D3DTextout.cpp"
".\source\D3DMBitmap.cpp"
".\source\D3DLightMap.cpp"
".\source\D3DFont.cpp"
".\source\D3DDeviceDraw.cpp"
".\source\D3DDevice.cpp"
".\source\D3DCursor.cpp"
".\source\D3DBitmapList.cpp"
".\source\D3DBitmap.cpp"
]
正在创建命令行“cl.exe @"e:\源码\3-10新_改称号\程序头源码\RenderD3D\Debug\RSP000010.rsp" /nologo”
正在创建临时文件“e:\源码\3-10新_改称号\程序头源码\RenderD3D\Debug\RSP000011.rsp”,其内容为
[
/OUT:"Debug/RenderD3D8_d.lib" /NOLOGO
".\Debug\CustomTexture.obj"
".\Debug\D3DBitmap.obj"
".\Debug\D3DBitmapList.obj"
".\Debug\D3DCursor.obj"
".\Debug\D3DDevice.obj"
".\Debug\D3DDeviceDraw.obj"
".\Debug\D3DFont.obj"
".\Debug\D3DLightMap.obj"
".\Debug\D3DMBitmap.obj"
".\Debug\D3DTextout.obj"
".\Debug\RenderD3D.obj"
".\Debug\TextureAllocator.obj"
".\Debug\TextureCache.obj"
".\Debug\TextureCell.obj"
".\Debug\TextureGroup.obj"
".\Debug\TextureLine.obj"
".\Debug\TextureManager.obj"
]
正在创建命令行“lib.exe @"e:\源码\3-10新_改称号\程序头源码\RenderD3D\Debug\RSP000011.rsp"”
输出窗口
  
正在编译...
CustomTexture.cpp
TextureManager.cpp
TextureLine.cpp
TextureGroup.cpp
TextureCell.cpp
TextureCache.cpp
TextureAllocator.cpp
RenderD3D.cpp
D3DTextout.cpp
D3DMBitmap.cpp
D3DLightMap.cpp
D3DFont.cpp
D3DDeviceDraw.cpp
D3DDevice.cpp
D3DCursor.cpp
D3DBitmapList.cpp
D3DBitmap.cpp
正在创建库...
结果
  
生成日志保存在“file://e:\源码\3-10新_改称号\程序头源码\RenderD3D\Debug\BuildLog.htm”中
RenderD3D8 - 0 错误,0 警告